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Unread 06-08-2014, 05:42 PM   #1
cirelaw
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There is actually a luger computer game! http://callofduty.wikia.com/wiki/Luger Has anyone tried it? Eric
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Unread 06-08-2014, 08:01 PM   #2
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Well, Call of Duty isn't a Luger video game....it's a whole series of shooter games from WWII to the present with really realistic depictions of firearms...cycling the actions of a M1 Garand or a 1911 sounds just like the real thing. Many of the editions have a bonus game at the end where you fight ...get this ....Nazi Zombies !!!!!!
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Unread 06-08-2014, 08:03 PM   #3
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It's just one of the weapons if the "Call of Duty" series of games. I have played them all, and they are great! Not only can you use a Luger, there's Thompson, MP40, StG44, Bren, Sten, 1911, Garand and all kinds of nice guns. You can drive tanks, use flamethrowers to clean up bunkers and in short: It's very realistic and historically correct. As a matter of fact, I think that one of the first CoD games is based on "Band of Brothers", you'll recognize a lot of the scenery and missions.

These games are getting a bit old so the graphics are not really up to today's standards, but they are still worth playing!
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Unread 06-08-2014, 08:43 PM   #4
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They have done a pretty good job of digitally modeling a Luger. There are also several students and others that have animated the Luger action.

http://www.planetfigure.com/threads/...azin-08.59579/

http://luger.turbosquid.com/3d-Model...ax/xsi/c4d/obj

http://grabcad.com/library/luger-p08

https://www.youtube.com/watch?featur...&v=PEdRo0g-Mp8

http://www.youtube.com/watch?feature...&v=ReaPCOSwZ7g
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Unread 06-08-2014, 09:34 PM   #5
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What hardware do you need beside software to play these games? Which game would select for a neophite like myself~~
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Unread 06-09-2014, 10:36 AM   #6
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Most folks use dedicated game machines like Xbox 360 or Playstation.....some games are available for PC, but you'd need a joystick or gamepad add on.

Here's what your up against in Zombies mode.....I recommend using the MG42, you'll live longer
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Unread 06-14-2014, 01:26 PM   #7
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Quote:
Originally Posted by cirelaw View Post
What hardware do you need beside software to play these games? Which game would select for a neophite like myself~~
I don't have Call Of Duty, and what few PC games I have are 'first person shooters', like Doom, Quake, Half-Life, and Return to Castle Wolfenstein...

The Wolfenstein game was Game Of The Year in 2001 so the hardware requirements are pretty reasonable...And it has both a Luger and a silenced Luger to play/shoot with...As well as MP-40, FG-42, K98, K98w/scope, 'snooper rifle' [M2 carbine w/IR scope], and a bunch of fantasy weapons...It's a WW II game where you shoot Nazis and zombies of various kinds...

You should be able to pick it up fairly cheap on eBay...And find the updates online on game sites...

Here's two quick screenshots I pulled with the Luger/silenced Luger...Not terribly good, but fun... (The color in the game is much better; pretty fantastic in fact)...

I bought the game specifically to get the FG-42...In a game...

I used to Beta-test some of the above games; later I proof read/Beta tested the 'walkthroughs' for them...Which I still do...

BTW: A new Wolfenstein was just released...
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Unread 06-16-2014, 12:20 AM   #8
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Quote:
Originally Posted by sheepherder View Post
I bought the game specifically to get the FG-42...In a game...
You can use the Fg42 in at least one of the Call of Duty games as well. The WWII games in the CoD series are great, if you like old guns and enjoy FPS games, you'll love CoD. The graphics and AI in the first ones are a bit dated, but on the other hand: You can pick them up for less than $10 each on eBay. Sometimes you can even find them at Wallyworld in that price range.

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What hardware do you need beside software to play these games? Which game would select for a neophite like myself~~
IMO, PC is the best platform for FPS games, especially if you haven't tried games like this before. Aiming with the mouse is way easier than with a game controller. The first CoD games will run great on an older PC, but the later ones will of course be more demanding on your hardware. Just start with the first in the series, then work your way up until the computer bogs down...
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Unread 06-16-2014, 09:20 AM   #9
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Quote:
Originally Posted by Olle View Post
You can use the Fg42 in at least one of the Call of Duty games as well.

IMO, PC is the best platform for FPS games, especially if you haven't tried games like this before.
I came up through the id software games back in the '90's. Doom was released in '93 and pretty much set the bar for all computer games. As well as a lot of the other software we use every day. And even affected the way we use the Internet.

Newer games use humongous amount of CPU/GPU power, and RAM. The best way I've found to run even these games I have (Doom 3, Quake 4) on older systems is to get the most mHz CPU and the most RAM your system will handle (the motherboard sets the limits). Lately I've expanded my PCs to more than one HDD and setting up swap files on each HDD of ~650MB per HDD. Now I can up my screen res from 800 x 600 to 1024 x 768 without crashing/freezing. Makes a huge difference. You also need the best video card your motherboard will accept, to take some of the load off the CPU.

I've stayed away from flight sims, and I'm not a big fan of solving mysteries or puzzles. I just like the shooters. I do have several auto race sims, centered around Grand Prix Legends and a hack of an old Nascar sim that replaces the stock cars with world sports cars and their tracks. these are amazingly detailed in the physics of the cars and the details of the tracks. When you get this far, a wheel and pedals are required.

Speaking of which, my first FPS game was Doom 2 and I could not get past the first level without being killed off. This was in 1995, no Internet yet, just BBS's. I got involved with IRC and was directed to game BBS's and finally got some help in the form of walkthroughs and cheats. I also found that a trackball (Logitech Trackman Marble) was best for me for all PC duties. Now all 4 of my PCs have Trackmans.

The learning curve for FPS games was steep for me. I still suck at it and use cheats almost exclusively. I enjoy playing the games leisurely and enjoying the scenery/surroundings.

I used to Beta test some games and even some game engines, which got me into the Beta testing community. That led to Microsoft and testing for them gets you free operating systems. Adding name brand video cards got me free games. A typical PC software game runs about $60 new.

What makes most games popular is the ability to make your own levels and play them in the game itself. At one time I made up a model of my workplace and populated it with demons from Doom 2 and played it in Doom 2 as an 'add-on' level. Kind of an architectural exercise.

You can also play against other people online, or by yourself in multi-player mode using 'bots' to simulate opponents. Fun.

I'll see if I can find CoD on eBay and pick it up.
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Unread 06-09-2014, 12:34 PM   #10
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For PC you can use the keyboard and mouse to play the game.
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Unread 06-09-2014, 01:14 PM   #11
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I don't recall the lugerforum member's name, but someone created 3D models of the P.08 Luger and posted them for download. These models were based on the P.08 blueprints CD, and should be very accurate.

Does anyone remember the thread these were in?
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Unread 06-16-2014, 12:57 PM   #12
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One of the best FPS's I have played is the first Farcry then Bioshock.

The first Sniper Elite is pretty cool also.
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Unread 06-16-2014, 01:31 PM   #13
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One of the worst I've played/bought is 'Rainbow Six - Rogue Spear'. You play as a hostage rescue/Delta-style member of a unit and shoot terrorists...the catch is, they use hostages as shields and if you kill a hostage, the level aborts & starts over...

I believe in the Keanu Rule...
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Unread 06-16-2014, 01:39 PM   #14
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One of the best values is the 'Half-Life Platinum Collection', which is 5 CDs of which 3 are separate FPS's taking place in a top-secret gov't facility...It's three different games, in the same environment, but as three different characters [scientist; security guard; soldier] with different agendas. Takes some skill, so there's a 'training facility' before you actually enter the game.

Back when I was working full-time, I had barely enough time to check out the various games to see how they played with different hardware (that's the Beta testing); I had no time to get into & enjoy the game itself...These game designers put an amazing amount of detail into the games, along with in-jokes, running gags, and Easter eggs...Now I can finally spend hours/days/weeks playing and enjoying the games...
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Unread 06-16-2014, 05:19 PM   #15
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My late father who was a big gamer up until his death in 2007 back around circa 2000 played a game that I think is the one you guys are talking about where you go around a Castle of some sort and pickup Lugers to use against WW2 type enemies and at one point I remember you could shoot lightning or something from your fingers at enemies. The Video game thing in my family seemed to do the reverse, it's usually the children that plays them. The only thing I am capable of playing is Combat from an Atari2600
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Unread 06-18-2014, 06:16 AM   #16
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I played hell out of the "Half Life" series.
1st game I got.

I tried a couple "call of duty" types, but did not personally care for them.
I did my own duty long before that.

I don't mind shooting monsters or cartoonish Spec Ops guys, but realistic types I'll pass on.
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Unread 06-18-2014, 09:45 AM   #17
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It's really hard to decide if these first-person-shooters are aimed at the young crowd (under 12), the teens, or the college age crowd...Or even older...

The games I've mentioned here (Doom3, Quake2 & 4, Half-Life & it's sequels), Wolfenstein, and the like all have such advanced game engines that they transcend mere gameplay. Eric reminded me of how fantastically detailed these 'game' environments are, and how much effort is put into the detail of the surroundings as well as the gameplay.

A good example is the use of 'scripted sequences' in the game (not to be confused with cutscenes which are also used). Some are interactive and the player can use them to complete objectives. Moving platforms, trams, vehicles, trains, elevators, and walkways are all scripted and the player can jump on them/get in them and be transported around.

Or there can be scripted sequences that really don't contribute all that much to gameplay or the storyline but are so delightfully detailed that you know that the coder spent months getting the sequence right. One such is the submarine pen in Wolfenstein. Your objective is to infiltrate the sub base and find out where all the scientists are going. In doing so, you arrive at an underground sub pen and witness the submerging and deploying of a sub. You can't stop it (although you can dive in and ride it out) but it is such a huge object and moves so realistically that it is worth re-playing over & over and watching from different angles & heights.

I got to that part of the game yesterday, and was eagerly anticipating the sequence, while exploring all the dead-ends & extra rooms/corridors/cul-de-sacs in the game. When I finally got to the sub pen and turned the final corner...the sub was gone!!!

I was crushed. An hour of shooting Germans and the occasional creature and no sub!!! An empty dock. I went back through the level and found out where I had made my boo-boogone wrong - the final door to the sub pen is the trigger for the scripted sequence. I had opened the door without entering and the sequence went on without me. The second time, I got to watch it submerge and start moving through the sub pen doors.

That's an example of a scripted sequence. A cutscene is an in-game movie; gameplay stops while the scene plays. Cutscenes are used to fill in parts of the story not coded into the game, like generals deciding where to send you next. Or to introduce a new creature that is more difficult than what you have encountered so far, so that when the cutscene ends and gameplay resumes, you can quicksave before you get slaughtered...And then you can try different tactics to defeat the creature before getting killed off.

BTW, if you forget to save during/after achieving difficult objectives, and get killed, then the game level/episode starts over from the beginning...Annoying if it's taken you an hour or more to get that far and the level is far from over...

Back in the '90's, 3 or 4 of my buddies & I would get together, either online via WAN or at my place via LAN to play Doom multiplayer. The other games (which came out much later) also have much more sophisticated multiplayer modes. I don't have a fast enough connection to play online but it is a vary big PC 'sport', with national competitions and annual gaming conventions in various cities.

At one time, I got into creating levels for Doom and Quake. But it is quite time consuming, and requires a lot of HDD space. I finally just stopped developing my own and just tested others levels. And hacks. And walkthroughs. And game ports.

I'll see if I can get a screengrab of the sub in Wolf...

OK! Here's the sub; started submerging as I went through the door...

The in-game color palette is much more rich than my Windows palette; so this pic appears grainy and dark...In the game, it is much more rich and colorful...At least, as far as German submarines go...
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Unread 06-18-2014, 11:26 AM   #18
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Eric, my apologies for running off at the mouth on first person PC games. I get carried away sometimes.

Despite John S's disparaging remarks about my equipment, it was all 'state-of-the-art' when I built my PCs, back in the late '90's. I have only bought one PC in my life; the rest are all built by me. You can't get the best components by buying production manufactured PCs like Dell or HP. You have to pick & choose components. My four PCs here in front of me are each assembled for a specific task. They're old, but they were set up & optimized years ago and I really don't want to replace them while they still perform to my satisfaction.

At one time, FPS games fascinated me. I got in at the beginning of PC game development [~1993] and was amazed at what a skilled coder could do. (Still am). I tried to keep up with it but my mind does not work that way. I'm more mechanically inclined.

I don't really understand the fascination with games that so many have. I'd rather look at the scenery than play the game.
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Unread 06-18-2014, 11:50 AM   #19
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I don't really understand the fascination with games that so many have. I'd rather look at the scenery than play the game.
That's what I like to do too, and that's why I like the CoD series. To me, it's half game and half war movie, and sometimes I feel like screaming "Quit shooting at me, I'm just here to check out the details on your equipment!"

I have tried on-line gaming as well, but I didn't care for it at all. The realism is totally gone when the troops are totally disorganized, with some even running around behind enemy lines and stabbing you in the back. Not to mention the "rabbit jumps" (jumping up and down to avoid getting hit), the most annoying gaming habit ever. So no on-line gaming for me, single player is much more realistic.
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Unread 06-22-2014, 09:20 PM   #20
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That's what I like to do too, and that's why I like the CoD series.
Olle (and anyone else) -

Do you remember if the original CoD [2003] required/used a 'product key'??? I got the 2005 'CoD + Expansion pack' from an eBay seller cheap, but she [ha!] didn't know if it used an installation key or not...She's sending everything, so maybe it has it, maybe not...
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